Reliquin v0.20


Reliquin v0.20 – Enemy Overhaul update

Changelog

-All enemies except major bosses have had their sprites changed. The optional boss has also undergone a sprite change. Some enemies have animations and some do not. This is a limitation for now.

Bosses will be changed later as they have much more involved. I will need to sync their animation with their abilities which requires some tweaking and may break things so I want more time to work on that.

- Some enemies have been renamed to better fit their new model

    -Matango is now Shmunni

    -Crystalworm is now Boreworm

    -Pond Crystalworm is now Crystalline Boreworm

    -Possessed Statue is now Possessed Golem

    -Frostburn Gecko is now Frostburn Drake

    -Hellhound is now Raised Hound

    -Zombie Shambler is now Zombie Warrior

-Chain Lightning is now named Unstable Voltage and has had it’s animation changed slightly and sped up

-Many moves for enemies have been changed to better fit their new designs. A couple have been removed which I’ll list.

-Removed Latch(This move seemed to be nothing but pain)

-Removed Rebuke from Spawn of Xais

-Slash and Smash Weakness should now show the correct symbol

-Fixed an issue allowing for wall walking in Undermine

-Fixed prices on a few items

-Changed animation for Faerie Fire, still WIP

-Fixed an issue where getting all three keys in the farm would still cause the event to run

-Removed voice files from the game. I had expected to have more of these by this point in development, but due to falling through of commitment. I have chosen to remove these for now. I still want to add them at a later date, but it in their entirety.

-Changed the sound of the message letters due to feedback

-Added light indicators for some map transitions

-Overworld sprites will be changed at another time

Files

ReliquinELv0.20.zip 286 MB
Jul 16, 2021

Get Reliquin: Erroneous Legacy Demo

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